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These guys are a god send. Love their gear.

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chartier:

Clear for iPhone is the new Tweetie. The UI designed by Impending and Realmac Software is incredibly fresh, and they eschewed buttons—the tired interface tool that has been around basically since we evolved away from the command line—and truly embraced multi-touch gestures in a fantastic way.

Like any 1.0, Clear has a couple rough spots. Some find it confusing to pull down just a little in a list to create a new item at the top, but pull down more to move up to the list of all your task lists (alternatively, you can pinch in a task list to bump up to the master list). Clear also doesn’t sync or otherwise work with other task management services yet, and for now it is just for iPhone.

But what is here so far is wonderful. Clear is an instantly iconic app for this new era of multi-touch computing. My hat is off for the teams at Realmac and Impending.

Screenshots don’t do Clear justice. Even if you don’t need a task manager or have an iPhone, take just a minute and watch the demo video. Clear is just 99¢ in the App Store.

From strictly a “List View” perspective this is pretty innovative. The sounds queues could really appeal to people giving them the “Yay!” moment when they complete a task. Video Games like World of Warcraft and its Quest System have been utilizing this stuff for years.

(Source: vimeo.com, via chartier)

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SPM Shell 3D for Android.

I used a previous version of the 3D home screen last year on my Samsung Galaxy S. This is one of the best User Experiences i’ve ever had with a mobile device. The 3D effects provide a great visual feedback during interaction. My only major complaint was how it sucked up battery life and took a good 2 minutes to load up the home screen from a hard reset or cold boot.  

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Its an interesting user experience concept. I like the 3D titles. It looks like it adds better user feedback than a standard list view but something about this UI feels unpolished…

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Last year I designed this U.I. for a software application that would allow you to connect an Android Samsung Tablet to an external display.

Once connected it had three modes of operation:

Mirror Mode would allow the user to create a second, copy, of his tablet screen on an external display. This was created with presentations in mind.

The second mode or “Desktop” Mode launches a fully functioning Linux Desktop. The Tablet can then be used as a Keyboard and Touch pad to navigate, send emails, and browse the web like you would on any desktop computer running Linux. Imagine brining your laptop or desktop computer with you in your pocket, on the go, ready to be plugged into any external monitor.

The third mode allowed a user to relay their Desktop or Laptop computer display wirelessly too the tablet to be displayed on a TV remotely. This too was designed with presentations in mind but where cables would be impractical.

Running on Android Honeycomb O.S. I chose to abandon the “traditional” look and feel of the U.I. and go with something a little more futuristic. This provided a better synergy with Honeycombs already “nextgen” identity.

 

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Over the course of development I typically end up creating an array of different Animation Concepts to help convey an idea and to make it “Pop”. This was a fullscreen Web Browser Concept I worked on while at Samsung.

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One of my first iOS apps was Epic Deed’s “Fantasy Name Generator” App for the iPhone. The illustraitions were done by Walt Disney Imagineer; Maggie Parr. The game was released April 10th 2009 for iOS and later on for Android.

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The concept was simple. We started with the idea of the Home Screen being a floating “Kite” that would hover over the traditional, alphabetically sorted, All Applications screen.  My background in 3D modeling and Animation came in handy as I went to work designing the Kite. Working closely with an OpenGL specialist we were able to incorporate my 3D animation and specification into the application.

Shortly before the release of Pure Breeze we, the Pure Breeze Team, decided that the application needed a Teaser Trailer. This would showcase our new twist on “Home Screen” and wet the appetites of our audience.

I produced our Teaser Trailer in After Effects. This project presented a challenge as I had never created a video of this length or complexity. At the time the Galaxy S 2 Phone Series had not been released in the USA. The phone you see in the Video is a 3D model I created in 3D Studio Max.