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Last year I designed this U.I. for a software application that would allow you to connect an Android Samsung Tablet to an external display.

Once connected it had three modes of operation:

Mirror Mode would allow the user to create a second, copy, of his tablet screen on an external display. This was created with presentations in mind.

The second mode or “Desktop” Mode launches a fully functioning Linux Desktop. The Tablet can then be used as a Keyboard and Touch pad to navigate, send emails, and browse the web like you would on any desktop computer running Linux. Imagine brining your laptop or desktop computer with you in your pocket, on the go, ready to be plugged into any external monitor.

The third mode allowed a user to relay their Desktop or Laptop computer display wirelessly too the tablet to be displayed on a TV remotely. This too was designed with presentations in mind but where cables would be impractical.

Running on Android Honeycomb O.S. I chose to abandon the “traditional” look and feel of the U.I. and go with something a little more futuristic. This provided a better synergy with Honeycombs already “nextgen” identity.

 

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Over the course of development I typically end up creating an array of different Animation Concepts to help convey an idea and to make it “Pop”. This was a fullscreen Web Browser Concept I worked on while at Samsung.

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One of my first iOS apps was Epic Deed’s “Fantasy Name Generator” App for the iPhone. The illustraitions were done by Walt Disney Imagineer; Maggie Parr. The game was released April 10th 2009 for iOS and later on for Android.

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The concept was simple. We started with the idea of the Home Screen being a floating “Kite” that would hover over the traditional, alphabetically sorted, All Applications screen.  My background in 3D modeling and Animation came in handy as I went to work designing the Kite. Working closely with an OpenGL specialist we were able to incorporate my 3D animation and specification into the application.

Shortly before the release of Pure Breeze we, the Pure Breeze Team, decided that the application needed a Teaser Trailer. This would showcase our new twist on “Home Screen” and wet the appetites of our audience.

I produced our Teaser Trailer in After Effects. This project presented a challenge as I had never created a video of this length or complexity. At the time the Galaxy S 2 Phone Series had not been released in the USA. The phone you see in the Video is a 3D model I created in 3D Studio Max.